Monroe

Monroe is an inserted character for Kingdom Hearts in the story Kingdom Hearts: Monroe's Story by The Simplest of Hearts

"I'm Monroe"

-Monroe to Sora, Donald, and Goofy.

Personality
She is very gentle, but sometimes she gets very aggressive when in need of defense. Monroe never thinks of herself as a strong person, or thinks she can have her way with things. She thinks of herself as a weak person, yet she can fight. She can be mistakened as a cold, shielded person, but she's really not. She's just quiet, and usually isn't always happy. Monroe is very soft, and scared of losing someone or something close to her. But, in the end, she'll find a way to smile.

Appearance
She has very straight hair that is an ashy blonde color. Her hair is a lopsided cut, and has choppy layers. Her eyes are a pale caramel brown. Monroe's skin is bright and pale, for she rarely liked to go outside. She's quite thin, but not where her bones are visible. She, herself, seems dainty, yet her outfit doesn't.

Her outfit consists of a dark blue tanktop covered with a blood red blazer. She adorns a black and red plaid skirt that is about four and half inches above her knee, with a black belt around her waist. She wears dark tan leather boots that are an inch below her knee. Finally, around her neck is a black, silver spiked choker.

Story
Monroe was born in the world of Radiant Garden. She grew up, having great people around her. Those people being Leon, Yuffie, Aerith, and the rest of them. When she was only four when Darkness overcame the her home world, and with her friends, she was sent to Traverse Town to get away from it.

Traverse Town
She ended up living the rest of her childhood in Traverse Town, with very little memory of her home world. Just before Sora appeared in Traverse Town, and Donald and Goofy came in, Monroe had been attacked by the heartless. She was defeated, and the darkness took her to Olympius Colliseam.

Olympius Colliseam
She eventually wakes up, only to be startled by Sora, Donald, and Goofy. She lashes her whip out, asking for an answer to who they were. They explain, and Monroe apologizes. She then notices that she isn't in her own world. Thus, she tried to run out. But, knowing she can't, she gets a ride on the Gummi Ship, and they head back to Traverse Town.